![]() ![]() dual I will suggest grabbing two levels of time walk by 3, and at least one time lock and one backtrack as the first point gives you a full 10% chance. On the other hand, if you're against a solo offlaner maxing time lock at 7 will set you up for an easy sphere kill and then continuing lane dominance. The extra range and sometimes the cooldown reduction and extra slow are significant. I will suggest that if you're not completely dominating both your lane and the lane your enemy team's ganker is in, you should probably max time walk. Faceless void has one of the most variable competitively tested skillbuilds. Void can run somewhat like antimage, blinking between camps and farming with battlefury, and he tends to snowball lategame so expect far more than 350 gpm past 20 minutes. Early less is expected and later more, but this will help you identify the time constraints you're under for certain builds without having to run them multiple times. Note that for time calculations this guide assumes around ~350 gold per minute. ![]() Chronosphere is one of those gamebreaking ultimates like Black Hole, but only has a 80s cooldown. ![]() This skill is not that good early but obviously scales perfectly as you gain HP and your opponents gain damage. Backtrack gives void some chance-based durability, with a 25% chance to dodge spell damage or physical damage. Against an enemy carry with maybe only 5 seconds with BKB to get work done this is debilitating, as it consistently cuts their DPS in half while giving your team room to kite them. Even with only moderate attack speed from treads and levels you can consistently keep your target disabled ~half the time. Time Lock is a lot of what makes void so scary lategame, as it's a BKB penetrating disable with no cooldown, limited only by attack speed. He has pretty strong initiation in the form of Time Walk, which helps secure early kills and makes him more difficult to gank. Void is somewhat durable (backtrack, 5 starting armor, blink), a strong teamfighter with an awesome BKB penetrating ulti, and a great laner. A Void can a chronosphere and decent damage.Īs a hero Void has a few areas that need focusing - mana issues, stacking attack speed for Time Lock, and making sure he's able to perform/survive both in and out of sphere, often through a combination of HP items and BKB. An Anti-Mage with treads and level 6 can contribute nothing but a killsteal to a fight or gank. He is increasingly popular as the metagame shifts to shorter and shorter games. ![]() After a bit of babysitting, he can often be left alone (with the threat of a chronosphere forcing the longlaner out) with a tp scroll to farm, then tp in to defend with a sphere. He has some of the best scaling steroid skills, and has absurd lane presence for a melee carry. Void is one of the more versatile and outright hardest carries in the game, but with strong early presence via sphere. The formatting for this guide is borrowed heavily from my Spectre guide, which you can check out for some alternate playstyles for Spectre if you play her. They are sourced from the various Dota scenes, the depths of the playdota discussion forum, and my personal experience. I am a carry player, and Void is one of those gamebreaking ones with a special penchant for AoE teams and for locking down a pesky enemy carry (Naix, Sven, AM).Įach build gets it's own minisection for you to check out, so consider this an anti-alt-tab guide. This is a set of guides for Faceless Void. I'm Sp12 - I write guides here and can be found streaming at if you have any questions/comments feel free to post at either. ![]()
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